SENIOR LEARNING LEADER
Learning Technology Strategist Background and Serious Games/Simulations SME
- 30 years’ experience managing learning technology efforts including the design and development of learning programs to help people solve complex problems.
- Recognized expert regarding Serious Games and Simulations.
- Developed $1.8 million in business contracts.
- Built an e-Leaning team from five to 20+ members including instructional designers, multimedia artists, and programmers.
- Led projects in the DoD Job Performance Technology Center, Job Performance Aids (JPA), Distributed Learning Policy, Game and Simulations, e-Learning strategy, Enterprise-wide Business System training development, the National Guard Bureau’s Distributive Training Technology Project.
- Re-engineered the DoD’s Future E-Learning Environment by co-authoring the Department’s Advanced Distributed Learning Implementation Plan.
- Serious Games/Simulations
- Instructional Design
- Learning Technology
- Blended Learning
- Knowledge Management
- Communities Of Practice
HIGHLIGHTS OF PROFESSIONAL EXPERIENCE
ADAYANA GOVERNMENT GROUP 2010-2011
- Led the facilitation of the design of new solutions for customers including strategy, scoping, pricing, teaming, and proposal development.
OAK GROVE TECHNOLOGIES 2009
- Led the E-Learning team, including Instructional Designers (ISDs), Graphic Artists, Multimedia Developers, and Subject Matter Experts (SMEs).
- Expertly facilitated proposal content, pricing and statements of work to deliver products as negotiated. Interacted with clients to determine project scope and deliverables required. Developed staffing plans and project deliverable timelines to manage projects effectively.
- Developed new processes, tool suites, costing strategies, and business development roadmap to align team capabilities with company goals.
ADVANCED DISTRIBUTED LEARNING (DoD ADL) 2007-2008
Chief Game and Simulation Scientist (Windwalker Corporation)
- Led the DoD ADL Initiative Serious Games efforts to propel the DoD Game Technology community to collaborate and share ideas, identify solutions, and realize innovation.
- Developed a plan to establish an ADL Game-Based Learning Capability.
- Led the interdependent work streams including Standards, Design Principles, Business Model(s), Communication, and Game Industry involvement.
- Led game-related Research and Development (R&D) for the ADL Initiative.
- Conveyed efficacy of Game-Based Learning through game design webinars.
DEVRY UNIVERSITY 2004-2007
Associate Professor, Game and Simulation Programming
- Monitored and reviewed learning, training and education issues associated with the Game and Simulation Programming (GSP) major.
- Oversaw equipment, courseware, devices, and learning technology; monitored student access to learning resources and the adaptation of learning support to unique GSP requirements; and reviewed/coordinated GSP training/training support planning, programming, and budget issues.
- Served as Game and Simulation Programming lead for the campus.
- Authored the Game and Simulation proposal lauded by Headquarters as “most well researched and written proposal that I have reviewed to date.”
- Facilitated the formation of the GSP Advisory Board.
BOOZ ALLEN HAMILTON 2001-2004
E-Learning, Digital Game-Based Learning Strategist
- Led e-learning, mobile-learning, and game-based learning projects for Department of Defense and other federal agencies.
- Led enterprise learning strategies, designed and developed learning solutions to build workforce capabilities, and implement training solutions to assist business transformation initiatives.
- Led Project Management responsibilities included planning, scoping, scheduling, budgeting, and implementation to successful completions.
U.S. NAVY EXPERIENCE
OFFICE OF THE ASSISTANT SECRETARY OF DEFENSE FOR RESERVE AFFAIRS, THE PENTAGON (U.S. NAVY COMMANDER) 1999-2001
Deputy Director, Learning Technologies
- Led strategic oversight of e-learning, training and education issues associated with equipment, courseware, devices, and learning technologies for 1.3 million DoD Reserve personnel. Executive Secretary, Secretary of Defense’s Total Force Advanced Distributed Learning Action Team.
- Described as a Gifted Change Management Leader cited by Executive leadership in the Office of the Secretary of Defense as able to surpass cultural resistance earning a reputation as an inspiring team/consensus builder while serving as the Executive Secretary of the Total Force Advanced Distributed Learning Action Team.
- Shaped the e-learning industry by collaboratively working to adopt a common specification called the Shareable Content Object Reference Model (SCORM).
- Championed a DoD-wide Distributed Learning Policy by changing US Law to provide compensation for 1.3 million Reserve Component members who learn via distributed learning.
- Served as Knowledge Management Leader founding and building Communities of Practice within DoD that transcended organizational boundaries to help people learn from each other to create, share and grow individual and organizational knowledge about ADL.
Ph.D. Applied Management & Decision Sciences Walden University 2006
M.S. Organizational Learning George Mason University 2000
M.S. Management Lesley College 1997
B.S. Oceanography U. S. Naval Academy 1981
PUBLICATIONS UPON REQUEST